An IT technician notices that a specific application is not maintaining a reliable connection between the client and the server. Considering the role of transport layer protocols, which protocol is likely being used if the application requires real-time data transmission but can tolerate some data loss?
UDP is designed for applications that require fast, efficient transmission, such as streaming and online gaming where some data loss is tolerable. It does not provide error checking and recovery services found in TCP, thus if there are issues with the connection reliability, the choice of UDP might be the reason, given its nature of allowing some packet loss.
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