Which type of cloud service licensing model would best suit an organization looking to pay for computing resources based on the actual usage rather than a fixed fee?
A subscription-based licensing model is typically associated with a recurring fee for continued access to a product or service. However, a company looking to pay for the actual consumption of cloud resources would benefit more from a pay-as-you-go model, where charges are incurred based on the extent of resources used, allowing for flexibility and operational expenditure (OPEX) savings. Other options, like socket-based or core-based, refer to specific licensing models tied to the physical hardware, which aren't directly linked to actual usage metrics.
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Can you explain more about the pay-as-you-go model?
What are the advantages of using a pay-as-you-go model over a subscription model?
What do socket-based and core-based licensing models entail?