CompTIA A+ 220-1101 Practice Question

Your company is developing a real-time multiplayer game that requires fast and stateless data transmission allowing for a small degree of packet loss without significant disruption to the user experience. Which type of protocol should the game's networking component be designed to primarily utilize?

  • Transmission Control Protocol (TCP)

  • Advanced Encryption Standard (AES)

  • User Datagram Protocol (UDP)

  • Simple Mail Transfer Protocol (SMTP)

CompTIA A+ 220-1101
Networking
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