CompTIA A+ 220-1101 Practice Question
Your company is developing a real-time multiplayer game that requires fast and stateless data transmission allowing for a small degree of packet loss without significant disruption to the user experience. Which type of protocol should the game's networking component be designed to primarily utilize?
Transmission Control Protocol (TCP)
Advanced Encryption Standard (AES)
User Datagram Protocol (UDP)
Simple Mail Transfer Protocol (SMTP)