A company specializes in broadcasting live competitive gaming events to an international audience and requires a suited network protocol to minimize transmission delays and packet overhead. The chosen protocol should accommodate the fast-paced nature of online games, where players and viewers rely on real-time interaction, despite the risk of some data loss. Which protocol is most appropriate for this situation?
For applications where real-time data transfer is crucial, such as live gaming broadcasts, UDP is typically chosen over TCP. UDP's connectionless nature allows for faster delivery of data because it does not require the setup of a connection and does not guarantee delivery, allowing the application to forgo retransmission procedures that can cause latency—crucial for the quality of experience in live and interactive gaming where timely packet delivery trumps reliability. Other protocols requiring TCP (FTP , SMTP , or LDAP) would not be ideal due to TCP's inherent acknowledgments and retransmission features designed for reliability but potentially introducing latency, which is undesirable in this scenario.
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