In software development, a programmer creates a class named Car and adds a property called wheels to hold the number of wheels the vehicle should have. When this class is instantiated to create multiple car objects, what is the primary advantage of having the wheels property defined inside the class?
Defining this property within the class ensures that every car created will physically have the same number of wheels.
The property provides a way to access and potentially change the number of wheels each car has, enhancing data management and encapsulation.
The property restricts the car object from being instantiated if the number of wheels is not specified, ensuring strict compliance with vehicle standards.
The property automatically calculates the total number of wheels for all cars created in the program, thus reducing the need for manual counting.
A property stores data that belongs to each individual object, and it can be exposed through accessor methods or built-in property syntax. By including a wheels property in the Car class, every car object automatically receives its own copy of that attribute, which can be retrieved or modified through controlled access. This supports encapsulation by keeping the data with the object that owns it while still allowing other code to interact with the value in a safe, consistent way. Options describing global calculations, enforced uniformity, or instantiation blocking do not reflect the typical behavior of a simple instance property.
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