Properties are class members that hold data associated with an object while exposing controlled access-typically through getter and setter methods. This supports encapsulation by hiding an object's internal state and allowing external code to read or modify that state only through a defined interface. The distractor that talks about functions describes methods (behavior, not stored state). The option mentioning repetitive execution refers to loops, a control-flow construct unrelated to object properties. The choice about generic placeholders describes variables, which are broader in scope and not inherently tied to an object's encapsulated state.
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CompTIA ITF+ FC0-U61 (V5)
Software Development Concepts
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