You manage a streaming content platform that needs a method for storing large unstructured media files across multiple geographic locations, while allowing custom details to be attached to each file. Which solution meets these requirements?
A directory-based system using hierarchical folders
A process sending all content to deep retention with reduced accessibility
A design storing discrete items with their own IDs and associated details
A block-based approach exposing raw segments to an operating system
A method that stores data as discrete entities with unique IDs and attached details is commonly referred to as object-based. It is used widely for media distribution where files can be accessed globally and metadata is kept with each file. A directory-based system can complicate large-scale storage, a block-based setup is focused on raw segments that an operating system uses, and an archive plan is geared toward infrequent retrieval rather than active, large-scale streaming.
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What is object-based storage?
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Why isn’t a directory-based system suitable for large, unstructured media files?
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What is the difference between block-based and object-based storage?