CompTIA A+ 220-1101 Practice Question
A company specializes in broadcasting live competitive gaming events to an international audience and requires a suited network protocol to minimize transmission delays and packet overhead. The chosen protocol should accommodate the fast-paced nature of online games, where players and viewers rely on real-time interaction, despite the risk of some data loss. Which protocol is most appropriate for this situation?
Simple Mail Transfer Protocol (SMTP)
User Datagram Protocol (UDP)
Lightweight Directory Access Protocol (LDAP)
File Transfer Protocol (FTP)