Free CompTIA A+ 220-1101 Practice Question

A company specializes in broadcasting live competitive gaming events to an international audience and requires a suited network protocol to minimize transmission delays and packet overhead. The chosen protocol should accommodate the fast-paced nature of online games, where players and viewers rely on real-time interaction, despite the risk of some data loss. Which protocol is most appropriate for this situation?

  • User Datagram Protocol (UDP)

  • Simple Mail Transfer Protocol (SMTP)

  • File Transfer Protocol (FTP)

  • Lightweight Directory Access Protocol (LDAP)

This question's topic:
CompTIA A+ 220-1101 / 
Networking
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